Posts

Surgus Moves Back To The Warrens - BHKoSV2

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Surgus Of The Black an NPC added by the Become High Of Skyrim V2 is being moved back to the Warrens of Markarth. Surgus's whole hideout is moved to the back of Warrens. A video showing the exact location can be viewed from this link <king link of skyrim> This change is currently only for Skyrim Special Edition and will be recreated on original Skyrim. ~ Zindar (Dev)

Become The High King V2 For Special Edition [XBOXONE & PC]

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High King V2 has been ported to both XBOXONE and PC, PS4 will not be seeing a port due to Sony's restrictions on mods for PS4. If those restriction ever get lifted then a port will then be possible. Become High King Of Skyrim V2 - WIP [XB1] https://bethesda.net/en/mods/skyrim/mod-detail/4028044 Become High King Of Skyrim V2 Special Edition https://bethesda.net/en/mods/skyrim/mod-detail/4027492 Become High King of Skyrim V2 SSE |  Nexus http://www.nexusmods.com/skyrimspecialedition/mods/4496/? ~ Zindar

BHKoSV2 - Skyrim Special Edition PC Port Beta!

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Become High King of Skyrim V2 SSE Edition has been released in the form of a beta on the nexus. Check out.   http://www.nexusmods.com/skyrimspecialedition/mods/4496/?

Skyrim Special Edition & where Become High King is right now

     Well, as some of you might know. Skyrim Special Edition was released and Infinium studios was asked when we'd release the mod for Special Edition. I'm here to say that development has been going smooth up until this point. Sadly the coding part of Become High King of Skyrim v2 is highly intricate and is a lot of work on it's own. Because of this issue we're putting back the release date for the XBOX port for a little while until we can fix this issue.      I'm sorry for any inconvenience this may cause anyone. Any and all questions about Become High King of Skyrim v2 can be emailed directly to infiniummods@gmail.com . We'll get back to you within 24-48 hours.      Thank you all for the constant support 😉! ~Mr.Infinium, Founder & Administration

BHKoS V2 XBOXONE Port in Progress

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Its been insane the amount of people who have been asking for an XBOXONE port of BHKoS V2. Our original plan was to continue updating the mod on Skyrim, but due to the high volume of comments we will be shifting the port higher in priority. ~ Zindar, Co-Founder & Developer

High King for Special Edition [UPDATE]

As promised here is a follow up of the previous post addressing user’s questions on High King for SSE. After some research into what the true requirements are I discovered Become High King requires both SKSE, and SkyUI in order to function. That being said, until SKSE and SkyUI is released for SSE on PC it won't be High King won't be released on SSE for the time being. As for consoles High King will not be coming to PS4, too many custom assets are used to make the mod work properly. In fact, the only thing I could port over to PS4 is NPC's and locations that would be it, as PS4 supports no custom scripts. As for XboxOne our plan is to first release on PC, after finishing updating our current build, by that time SKSE for sure and possible SkyUI would be out to then make the port happen. More details will be released as to what that means for the original Skyrim's High King V2 when the time comes. I hope I cleared up most of the questions and concerns on the matter. I w...

High King for Special Edition?

Many are wondering if Become High King V2 will be coming to Skyrim Special Edition, and the answer is eventually. The reason is the mod is not the most stable mod out there and because of this needs major scripting overhauls. On special edition all the scripts would be redone and redone without SKSE which would take some features aways or limit what the mod has offered from the start. In short High King for Special Edition is being explored, if its possible I will follow up this post with further info. ~ Zindar55 Infinium Studio's Co-Founder/Dev

BHKoS V2 Update! - Progress so far?

Surprise were #notdead. The next update has been delayed quite a bit from our last post, but we are getting back on track. So to answer the long requested question of progress done to BHKoS V2. High Reach exterior has been continued and its basic outline is complete. Surgus hideout is being relocated to improve compatibility. Many mods that changes Markarth well remove Surgus hideout door making it impossible to get the quest to becoming king pretty hard. That starting quest is being fixed up a bit to make it easier to be king. Other bugs are being fixed as there found as per usually. A cinematic like trailer is being developed for our YouTube channel and steam page. A second trailer well be made to show off new features we have planned there is even custom soundtrack produced by StringStorm  to sync the footage to in the second trailer. For a more complete list of progress updated almost daily head to our trello page. https://trello.com/b/vTHHXjO0/become-high-king-of-skyrim-v2 ...

Become High King of Skyrim V2: 1 YEAR ANNIVERSARY GIVEAWAY!

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Chivalry: Medieval Warfare Ends: May 1, 2016 8:20 P.M (Alantic Time Zone) https://www.steamgifts.com/giveaway/pKc2d/chivalry-medieval-warfare Abyss Odyssey Ends: May 1, 2016 8:20 P.M (Alantic Time Zone) https://www.steamgifts.com/giveaway/ofdAI/abyss-odyssey Extra Details All users using www.steamgifts.com need to have a paid steam game on there steam profile. and good luck! ~ Infinium Staff 

"HAPPY 1 YEAR ANNIVERSARY OF BECOME HIGH KING OF SKYRIM V2"

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We are proud to announce its the one year anniversary of the mod Become High King of Skyrim V2. We have poured tons of hard work into this mod, especially Harkon121599 (Mr. Infinium). There will be a special giveaway to celebrate this event! Games being given away: https://goo.gl/photos/CmJHjif4EnSg5AZE8 Giveaway date will be announced soon! and how to sign up for it.  http://imgur.com/1ZL7Luo ~ Infinium Staff 

Whats next after Patch 7.4a?

Hi Zindar55 here to explain "Whats next after Patch 7.4a?". Our plans for the upcoming, what we call "Immersion" patch, is a bit of an overhaul over dialogue and lore. Lore journals will be added into various location around the modded locations added by the mod. These lore journals well attempt to explain and give context to why things and people are the way they are. The other thing is voicing and redoing some most of the dialogue added by the mod. The only thing not being voice is the custom NPC's that you can promote onto your high counsel. This patch is currently in the works and is estimated to be releasing sometime in April or earlier. It all depends on getting available voice actors together. Updates will be given as we work away at this update, we hope to cut the wait time in half if we can for the release of this patch. ~ Zindar55 Infinium Studio's Co-Founder/Dev  

7.4a Fixes for Become High King of Skyrim V2 now out!

The fixes for update 7.4a is now out both on Steam, Nexus and ModDB. The patch fixes the .bsa archive file so the game can find it and use the mods assets. All bugs surrounding, quest not triggering and npc's not responding to commands should all be fixed. Steam https://steamcommunity.com/sharedfiles/filedetails/?id=424131117&searchtext= Nexus http://www.nexusmods.com/skyrim/mods/64018/? ModDB http://www.moddb.com/mods/become-high-king-of-skyrim-v2

So whats next?

Zindar55 here explaining our plans for our only current project Become High King of Skyrim V2 which is to come out with version 7.5 beta. This will be our first beta build since I was recruited on the project.  Highreach Island World Space in the Works The beta is going to contain a bunch of tweaks to the High Reach city as will as a giant leap towards setting the city up to get an external overhaul as requested by many users on the nexus. Our goal is to have a fully external outer city walls as seen in other city's scattered across Skyrim like Whiterun, Solitude, Winterhold etc... This is a huge expansion for such a small team, so please remain patient as we work away at it. Also in the mean time there will be more small updates which will contain bug fixes for the newest version 7.4a as they pop up. There are bound to be a few as I messed with some of the quests which can result in scripts not loading properly. Why so many bugs in V2? The reason for the lack of bug fixe...

Our steam workshop has been finally updated!

Zindar55 here to announce that our steam workshop has been finally updated with patch v7.4a. After 3-4 hours of trouble shooting, I final figured out that I accidentally deleted the .pub files that are attributed with becomethehighking.esp, so in other words I deleted the info for the publication of Become High King. I am still a noob to Steam workshop, but I would like to a apologize for the steam user having to wait for there update. I hope to fix issues quicker in the future, but there a thing called life that gets in the way sometimes, as many know. ~ Zindar55 Infinium Studio's Founder/Dev

Facebook, Twitter, Steam, Youtube etc....

Hello Mr. Infinium here to tell you that we will be setting up a facebook page soon where you can get more info on what's going on or to communcate better with me Austin, Or OjWizard. We do have a Twitter as of right now the Twitter name is @Infinium MAS. Our steam page is available under Austin or my account name to follow us there or search in group the First High Council. Our Youtube is also available and we will be making a schedule on what days we will be doing Live Q & A or walkthroughs on what we have recently added to the mod or new mod ideas we will be working on in the future.      On a side note I would like to thank everyone who supports us and follows us on all forms of Media, and supports our mods and our community. I would also like to thank Austin and OjWizard for the help they have given me, check them out on steam. Austin: search Zindar55 OjWizard: Search OjWizard or Shredder Thanks again everyone for the support and help   ...

Update for High King V2 version 7.4a

Why is version 7.4a not on steam yet? While it was mentioned that we were rolling out are update later on this week, which was done both on Mod DB and Nexus but with steam we can't seem to have steam pick up the fact that it is the same mod, so when we hit upload it pops up as a entirely new mod. We are working to resolved this issue ASAP but in the mean time you can go to either of these links to download it off your second preferred site or wait tell the issue is solved. Nexus: http://www.nexusmods.com/skyrim/mods/64018/? Mod DB: http://www.moddb.com/mods/become-high-king-of-skyrim-v2/downloads/becomekingofskyrim-patch-7b

Update 7.4A is about to drop!

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We been working hard to get our next update out, and we after many set backs have finally finished. The patch well be soon released sometime later this week. This update include many bug fixes, as well as a few new NPC's. The mod was also cleaned, removing many things that can potentially crash player games, so stability has been improved.  

More Voice Actors! - High King V2

More voice actors are being brought on to the project/mod. This is to increase the immersion of the mod. In time we may tell a story/quest and so we are just preparing for that. On a later date we are going to try to get a road map set to keep us on track and to keep everyone in the loop.

Update #1: Become High King V2 | Slow Progress!

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Found the land glitch for High King V2!!!!

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Great News! For months we've been getting reports of a glitch where characters would spawn onto a flouting plot of land while leaving a building. We had no clue how to reproduce the glitch for our self's or where to find it. We were determined to find and fix this bug as reports kept coming in. We finally had the glitch happen to us, So we are working to fix this land issue in our next upcoming patch.