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Showing posts from 2016

High King for Special Edition [UPDATE]

As promised here is a follow up of the previous post addressing user’s questions on High King for SSE. After some research into what the true requirements are I discovered Become High King requires both SKSE, and SkyUI in order to function. That being said, until SKSE and SkyUI is released for SSE on PC it won't be High King won't be released on SSE for the time being. As for consoles High King will not be coming to PS4, too many custom assets are used to make the mod work properly. In fact, the only thing I could port over to PS4 is NPC's and locations that would be it, as PS4 supports no custom scripts. As for XboxOne our plan is to first release on PC, after finishing updating our current build, by that time SKSE for sure and possible SkyUI would be out to then make the port happen. More details will be released as to what that means for the original Skyrim's High King V2 when the time comes. I hope I cleared up most of the questions and concerns on the matter. I w...

High King for Special Edition?

Many are wondering if Become High King V2 will be coming to Skyrim Special Edition, and the answer is eventually. The reason is the mod is not the most stable mod out there and because of this needs major scripting overhauls. On special edition all the scripts would be redone and redone without SKSE which would take some features aways or limit what the mod has offered from the start. In short High King for Special Edition is being explored, if its possible I will follow up this post with further info. ~ Zindar55 Infinium Studio's Co-Founder/Dev

BHKoS V2 Update! - Progress so far?

Surprise were #notdead. The next update has been delayed quite a bit from our last post, but we are getting back on track. So to answer the long requested question of progress done to BHKoS V2. High Reach exterior has been continued and its basic outline is complete. Surgus hideout is being relocated to improve compatibility. Many mods that changes Markarth well remove Surgus hideout door making it impossible to get the quest to becoming king pretty hard. That starting quest is being fixed up a bit to make it easier to be king. Other bugs are being fixed as there found as per usually. A cinematic like trailer is being developed for our YouTube channel and steam page. A second trailer well be made to show off new features we have planned there is even custom soundtrack produced by StringStorm  to sync the footage to in the second trailer. For a more complete list of progress updated almost daily head to our trello page. https://trello.com/b/vTHHXjO0/become-high-king-of-skyrim-v2 ...

Become High King of Skyrim V2: 1 YEAR ANNIVERSARY GIVEAWAY!

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Chivalry: Medieval Warfare Ends: May 1, 2016 8:20 P.M (Alantic Time Zone) https://www.steamgifts.com/giveaway/pKc2d/chivalry-medieval-warfare Abyss Odyssey Ends: May 1, 2016 8:20 P.M (Alantic Time Zone) https://www.steamgifts.com/giveaway/ofdAI/abyss-odyssey Extra Details All users using www.steamgifts.com need to have a paid steam game on there steam profile. and good luck! ~ Infinium Staff 

"HAPPY 1 YEAR ANNIVERSARY OF BECOME HIGH KING OF SKYRIM V2"

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We are proud to announce its the one year anniversary of the mod Become High King of Skyrim V2. We have poured tons of hard work into this mod, especially Harkon121599 (Mr. Infinium). There will be a special giveaway to celebrate this event! Games being given away: https://goo.gl/photos/CmJHjif4EnSg5AZE8 Giveaway date will be announced soon! and how to sign up for it.  http://imgur.com/1ZL7Luo ~ Infinium Staff 

Whats next after Patch 7.4a?

Hi Zindar55 here to explain "Whats next after Patch 7.4a?". Our plans for the upcoming, what we call "Immersion" patch, is a bit of an overhaul over dialogue and lore. Lore journals will be added into various location around the modded locations added by the mod. These lore journals well attempt to explain and give context to why things and people are the way they are. The other thing is voicing and redoing some most of the dialogue added by the mod. The only thing not being voice is the custom NPC's that you can promote onto your high counsel. This patch is currently in the works and is estimated to be releasing sometime in April or earlier. It all depends on getting available voice actors together. Updates will be given as we work away at this update, we hope to cut the wait time in half if we can for the release of this patch. ~ Zindar55 Infinium Studio's Co-Founder/Dev